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Showing posts from March, 2019

Blackstone Fortress: 1.2 Aims

You can find the start of this project here.

Now that I've laid out what has inspired me to take on this project - it's time to figure out what I'm going to do. Fortunately the models side of the equation is relatively easy - they're a fixed variety and come in the boxes that I already have:

Heroes: (11)
Janus Draik, Rogue Trader
Taddeus the Purifier, Ministorum Priest
Espern Locarno, Imperial Navigator
Pious Vorne, Missionary Zealot
UR-025, Imperial Robot
Dahyak Grekh, Kroot Tracker
Amallyn Shadowguide, Asuryani Ranger
Ratling Twins, Rein and Raus
Obsidius Mallex, Chaos Lord
Ambull


Specials: (6)
2 Chaos Space Marines
2 Rogue Psykers
2 Borewyrm Infestations


Troops: (30)
4 Chaos Beastmen
4 Ur-Ghuls
4 Negavolt Cultists
4 Spindle Drones
14 Traitor Guardsmen


A total of 47 models with a lot of those being fairly highly detailed 'hero' type models.

The much, much harder part of this project will be the deadline. I simply don't have a reliable group for playing this …

Blackstone Fortress 1.1 Inspiration

For those of you that don't know, I work with CK Studios and maintain their Alumni group. I love doing this and as part of the group - I put together a course for folks wishing to take on a new project that in the hopes that it will help people get fully painted armies done and on the table. My buddy Ulrich was the guinea pig for the project with his excellent blog http://jawcrakas.blog which I've already mentioned here on the blog (you really should check it out!).

I wanted to go through the course myself - unfortunately I am pretty far into my Death Guard project for Armies on Parade this year and it looks a while before I will start my next real 'Army' project. In theory, however, the course should work for other projects and so I figured I would test this theory on Warhammer Quest: Blackstone Fortress

I have always been a sucker for dungeon delving and my biggest regret in my hobby life is never picking up the original Warhammer Quest (closely followed by never getti…

Death Guard Marines - choosing an army scheme.

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It's a new year, time for new beginnings and for me, that meant - deciding on a new armour colour scheme! Determining a new painting scheme is an interesting process. I really struggle to visualise how colours will look on a model (I've mentioned this before particularly - here). For the Death Guard army I've been building up as part of the Conquest Magazine subscription. The thing is - I never really understood why Death Guard changed uniform colour during their time lost in the warp. I can imagine the palette shifting, tainting somewhat but having a total uniform change in the warp just seems weird. So I'd decided to go for a more traditional, pre-heresy aesthetic.


I knew I wanted to introduce the bone colour in the zenithal as a three stage - black, bone, white. So that was simple... until I applied it and realized it was still too white. I glazed with FW Lemon Yellow which shifted the overall colour a little towards green (thanks to filtering effect from the Blue-…